

There is a ton of variety between classes, and there are some huge lumbering units with high armour and high strength, and smaller units that don't have the same strength but are much faster and might have better special attacks. Battles take place on a grid, and individual movements can move and then either attack or use a special skill. Six different units can be sent off into battle to face off against the enemy, which will be a team of between four and nine. Things aren't much different from either of the first two titles, and this is the same tactical RPG that fans already know and love. The Banner Saga 3 isn't just plot, though, as the gameplay here is also excellent.

This is the big payoff to everything that has been done so far, and it is immensely satisfying to see the sum of these decisions matter. It feels like the epic conclusion the game deserves, and the gameplay and storytelling are woven together here almost seamlessly. It winds up being a great way to tie the game together, and racing against time and trying to optimise movement through decision-making is more intense than it sounds. All of those minor choices that have been made along the way actually mean something here, and the size of the caravan and number of supplies can buy more time. Perspective will alternate between the two caravans, and how long one has to accomplish something depends on the actions of the other. The highlight here is probably the penultimate chapter, which integrates all of the previous choices almost perfectly. For the most part, the dialogue and decision making is a definite strength, but there are certain times where it feels a bit lazy and like a choice was just put in because they felt like it was time for one to pop up. There are a couple of major scenes, including one where the player must decide whether or not to allow some enemies inside their camp, where every single choice leads to the exact same outcome. Choices usually mean something, so it is disappointing here when they don't. The dialogue options are fantastic, but at the same time it does feel like some were just thrown in as padding. This is truly a game where decisions matter and a huge chunk of the cast here can either die or leave, depending on what is said and done. It certainly adds an intensity to the story, because things can go very badly at any moment and it would all be your fault. This game is absolutely brutal with its cast list, lopping off the head of one of your favourite fighters because the wrong line of dialogue was selected. Oh, and it will kill characters, as well. Decisions will impact how many people will join, how many supplies are gained, and the morale of the entire caravan. A lot of the time when a game offers choices in the dialogue, they are really offering "choices" where the decisions don't change much other than a couple of lines of dialogue. It is worth playing these just for the story, and even people who aren't interested in strategy titles but enjoy fantasy stories are absolutely going to want to dive into the tale that is told here.Īn interesting aspect of the story is the sheer number of decisions the player will make along the way. It is a truly riveting tale, and after all the build-up of the past two games, it is great to see such a remarkable conclusion. Something this does well is giving a personality to even the most minor of characters, and even a short little conversation here will give a lot of layers to someone that might be the fifteenth guy off the bench of your party. The writing is also excellent, and the cast of characters here are interesting and well developed. The plot itself is great, and so much time went into the lore and backstory that it is so satisfying when things all tie together in the end. This is an incredibly story, and a story that is told incredibly well. This was true in parts one and two, and it is perhaps even truer here. It cannot be overstated just how good the story is. It is almost impossible to give a brief synopsis of everything because of how complex the plot is, but this is an epic tale in every sense of the word. Allies turn to enemies, enemies to allies, and the heroes' task here is to not only save the world but to make sure it is still worth saving when all is said and done.

The caravan is split, with one party trying desperately to stop the last human city from collapsing in on itself, while the other party is venturing to the depths of darkness itself to try and reverse the cataclysm that has befallen the world. A reminder for anyone that doesn't quite remember the plot of the first two entries: things aren't going well.
